The first week of Ragnarok is gonna end in a few hours so I wanna give out some needed feedback to devs also to see what community thinks.
Overall what I have seen is an huge gap among big investors and smaller one’s. I personally play with the cards I been using over V2, so I don’t own a full deck of 10, just 7 cards. Rest are staking because I don’t wanna pull em out, I would lose rewards.
Quality over Quantity
By far I’ve only faced one player that matches my current deck power(Piolini) and I find the game pretty challenging when this does happen, he’s using 10 cards while I use only 7. And I can pretty tell you cards always work better Quality over Quantity. Since deployed cards inside game are limited to 5, there’s always better to max out cards power, that’s a little tip.
I think the work behind the scenes to do this huge update has been a good great job.
But still, this does need some management on some characters.
Assasins like Xayah and Fiona are pretty OP on V1, but not really great on V2.
- The issue with V1 with both cards is that there’s no card that can counter them, even tank cards that are mostly designed to deal with explosive damage are quite ineffective. Their 4º skill CRIT damage is too much and should be revised.
- On other hand, on V2, most of assasins due positioning tend to die too quick.
Bugs, privacity and other related things
As you can see in this screenshot(already reported), accessing time for some users seem bugged and some had the chance of playing more games than those who accessed after maintenance. If anyone didn’t knew there was a bug that didn’t allow players to play Ragnarok.
For example, those with a red circle joined anytime (undetermined) before maintenance and have been able to play an undetermined quantity of games. Taking advantage on the leaderboard, those with orange circle too, since maintenance ended up nearly 15:20.
This is not to blame or point to anyone, but only to make it reach the dev Team and make it fair for everyone next Season, since we’re early on this.
Some skills are useless not worth
There’s one Skill called EXPERIENCE that does not serve any purpose. It should be removed.
I been for long on crypto and mostly people I had the chance to know, do like privacity, stay anonymous, so exposing their wallets may look to em a way to expose them. I don’t know if showing partially wallets it’s a way from the Team to show transparency on what’s going on with the game, but as I said I don’t know if the majority doesn’t like this. This is only a personal thought.
Rewards, not a single player should keep the most rewards
The way the rewards are supposed to be delivered on End Season look really unfair not only because ONE single player will take over 700,000XWG, but because the snowball effect this may have on the economy, players behavior and community.
By making a few numbers, if a single player becomes the champion and takes the big price he will literally be able to almost make another full deck of Gen3, which indeed leaves no chance for others to keep up or have a chance against him next season. Games by definition are kept alive thanks to their community, so the prices should be equally shared by the time/effort.
If 1 player does take over 700,000XWG.
And other 16 players take over 700,000XWG (43,750 shared), that’s an HUGE difference.
Also, everyone that’s gonna be a daily involved player within the ecosystem will have or it’s gonna have up to 4500 available games to play within 90 days. But at the end, on last brackets phase, less than 5 games are gonna decide if you end up at the top1 against the other 16 players.
Just imagine the feeling, after playing 4500 games or let’s put, half of them, the immense number of hours that this represents and cannot hold an important site on the ladder.
Leaving rewards to a single player, will create an effect on the community to stop playing the Season after a while because they will not see a purpose to keep trying. I suggest strongly to take a deep look on this and make a more fair floor on the top rewards, so people end up being interested to atleast try to end up in the top 5. The most standard on games usually is top1(gold), top2(silver),top3(bronze).
And also, we should have a more long term vision here, even if we actually have a gap among investors, let’s imagine we don’t have it in the future, let’s put on the table the top16 do have an equal deck power, again, a few matches on the latest bracket shouldn’t make such reward gap, but let the players feel they are rewarded based on effort,money and time invested.
YOU’RE A PLAYER??!! Share your thoughts, so your feedback and make it visible
If you agree or don’t fully agree with me doesn’t matter, share your feedback so we make this game better.
And if you do belong to the Team, developer or whatever, tell us also how and why you make some decisions!