And finally, we can discuss something really important for the project, we have been waiting for this.
So, lets go!
First, let’s take a general look at the concept of a common card and its role in the ecosystem.
- Why do players need them?
First of all, comon cards are needed for players who just want to try out xwg products, and take their first steps in the game, and also for players with low starting budgets. So the cards themselves should remain unchanged in terms of their game stats.
- Ways to receive common and value.
I think it’s important for you to make an important decision here.
We all know that Airdrop is a great opportunity to attract new players and in general it is a very friendly system, which in no case should be neglected, however, some changes are indispensable here.
-First and perhaps most importantly, any generation of passive income from common AIRDROP cards MUST BE STOPPED, immediately. As fast as possible.
Why is it important and why only airdrop cards?
Look guys, we all know that most of the cards received through the Airdrop are not mined by new players, and most of them are used by existing players for abuse, which completely destroys the whole original airdrop idea.Therefore, they simply generate free value, which affects both the exchange rate of the coin itself, as well as the cost of common cards too.
You need to make a division of the common cards. The first type, classic comon cards that players got from mystery boxes, all the functions of these cards should be exactly the same as now, without any changes.The SECOND TYPE OF COMMON CARDS SHOULD BE “AIRDROP COMMON CARD” . You can make a mark on them exactly the same as, for example, on Genesis cards, which would distinguish them both in the marketplace and in the regular game.
With them, you can do everything the same as with regular cards (play, exchange, sell through the marketplace, etc.) Except for one important BUT! Airdrop type cards are not eligible to participate in any possible way of passive income such as expedition, Bounty hunter, X-pool and whatever else you come up with.
Common cards (From Airdrop) can be used in the X-Collector pool. The base hashrate of such a card is zero. Only upgrades count. There can be no more than two Airdrop cards in one team, otherwise the Bond effect does not work. So you can please those players who used their Airdrop cards later, and completely beat off the hands of abusers.
This way you will be able to please all types of players. Beginners will look at the gameplay and think about possible investments or not. Old people will be able to breathe freely without worrying about sharing their income with a bunch of abusers and cheaters.
After all, in fact, the system of rewards in Bountyhunter is done very fairly, and the income received from comon cards should be the same (after all, there are more than 88% of such cards). The problem starts in the place where these cards can be obtained for next to nothing, which of course spoils everything.
COMBINED TO CREATE HIGHER RARITY NFTS?
Do not even think about introducing this feature for Airdrop cards, it will devalue all other card rarities so quickly that you will not have time to understand anything, its not a joke. Project is officially R.I.P from here
Just a small list of positive changes
-Classic Common Card value is increased(Normal common cards have meaning and value again, like a Betty, Sakura, Camilla common cards and etc)
-APR from Bounty Hunter and X-Pool is increase a lot(!) , and the way to get rewards will become more complicated. (The value of the cards will increase, which again will give fresh air to the value of the token and the ecosystem as a whole.)
Look at how the value of cards has decreased now, it is simply not interesting to buy new ones, since most of the pool is already overloaded with abusers, and holding for a long time looks completely unattractive.
How long will the team feed the abusers by dragging us into this? (Hey, hello, expedition V1 have the 1.200.000 Value for Now. Tell me what type of cards have not yet been pulled out of there?) Or perhaps the team itself is clogging the pools, pumping money out of the players? Why do such simple things come to the mind of individual players, and not the whole development team, we have been tolerating this since the summer